KOINS Explained if you ever have any question, don't hesitate to ask. i enjoy knowing everyone understands. maybe your question is one that will help others. |
over the last couple of seasons, i've received questions about
the KOINS and car DAMAGES i know its complicated, but the teacher in me always wants to at least try to make things easier to understand. so i thought i'd take a moment to attempt to clarify for those interested. -------------------------------------------------------------------------- on the DAMAGES link there are "REPORTS" of damage.... those are NOT how many KOINS to repair! reports of contacts, may be minor, medium or severe, and are used to find a total for each race. Minor-Med-Sev each have a weighted number 'value'. (1-3-4) that TOTAL number of "reports" then only defines the level of damage the car received. we're still not talking about a KOIN total. the amount of damage reports determines the level of repair needed... Light-Medium-Heavy-Extreme or Destroyed. |
now you look at the KOIN STATUS page... and see that depending
on the car type, a Lt-Med-Hvy etc level of damage, will cost a
different amount of KOINS to repair. 1/6-1/3-1/2-2/3 of
the Car type ORIGINAL COST so a BRM that cost 12 to buy NEW, would cost 1/3 (4 KOINS) if it suffered Medium damage (arrived thru the total based on the reports) for example: Andrew Hutchinson, had 1 minor (1) and 2 severe (4 ea=8) reports.. for a total of 9 in the same race a driver suffered "only" a blown engine, but blown engines cost 8 to replace.. and that is also a medium level COST to fix. as the lines above the results each show, Light damages are when your reports total is between 4 and 7 Medium repairs are between 8 and 12 ... so another drivers BRM (9) and the first drivers engine (8) both fall in that spacing. the BRM medium then costs 1/3 of 12 or 4 KOINS to repair but the Ferrari (based on original car cost of 42) will cost 1/3 of 42 or 14 KOINS. |
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Some KOINS earned in season will carry over to the next. drivers leaving oAo and returning later or missing a season, will start as new drivers with regard to KOIN totals.
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Economic System of oAo
chart explaining how damage is assessed and the effect on finances.
drivers may still race, but are limited in car type and qualifying.
how drivers can increase their KOIN totals |
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GAINING KOINS (see Table Below)
all new drivers, and drivers returning that
didn't race previous season will start with zero KOINS. Failing to pay back any damages to the loan by the end of the season will deduct 1 Point for each KOIN owed. |
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LOSING KOINS KOINS can be lost thru penalty, or when a chassis is Damaged (level of damage determines cost) KOINS can be lost for a damaged (-3 in D1, -2 in D2) or blown engine (-6 in D1 or D2) |
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Teams will be formed by the Team Leaders during the break between season. Each driver has the potential for an amount of KOINS from the prior season.
KOINS determine the amount of buying power or repair damages each Team/Privateer has.
Cars
are categorized in 7 groups (as listed) and have a value (see
below) Additional cars may be purchased to hold in reserve, or be sold to anyone for an agreed on price.
TL's AND privateers, MUST check your garage before & after each race for availability and STATUS of cars. |
New drivers as Privateers will start with zero KOINS and may may race a loaner till he gains enough KOINS to buy chassis of his choice
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CHASSIS VALUES |
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Lotus | = 54 KOINS |
The attempt here is to find a balance between quality and bonuses, when the grid is made up of only the three best chassis, the values will be modified. Modifications will only affect new purchases, not ones already made.
NOTE: Any race that a driver appears in and in a car he/team does not 'own' will double the cost deducted from their total. Driving a car that was damaged but failed to inform the commish to 'repair' it.. will have the cost of repairs doubled.
Without KOINS, and No cars - allows
only
getting a loan of Cooper, Honda or BRM. When enough KOINS are earned to return the
Loaner |
Eagle | = 42 KOINS | |
Ferrari | = 36 KOINS | |
Brabham | = 30 KOINS | |
Cooper | = 18 KOINS | |
Honda | = 18 KOINS | |
BRM | = 12 KOINS |
KOIN GAINS per RACE in Season |
At Season END |
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All undamaged cars are returned for 33% of purchase value |
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Poles | Laps On Track |
Most Consistent |
High Climber |
Final Team Standings |
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Winning |
5 KOINS |
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Finishing 2d | 3 KOINS | Laps Completed | Fast Laps | Laps Lead |
Additionally Teams will be awarded KOINS based on the in the following breakdown:
1st=50 7th= 12 8th= 8 Drivers share TEAM KOINS earned in season. Number of Shares based on races each team driver participated in. |
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Finishing 3d | 2 KOIN |
each of these 6 Ribbon categories not final driver standings these KOINS awarded to the drivers in the top 6 that qualify:.(see each category for requirements)
9 for 1st 6 for 2d 4 for 3d 3 for 4th 2 for 5th 1 for 6th |
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For each race appearance | 1 KOIN | ||||||
completing 75% of race distance AND taking checker (finishing) |
g8/g4 | 1 KOIN | |||||
g7/g3 | 2 KOINS | ||||||
g6/g2 |
3 KOINS |
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g5/g1 | 4 KOINS | ||||||
Running at Finish & 75% of complete distance race in Brabham | 1 KOIN | ||||||
Running at Finish & 75% of complete distance race in Cooper | 2 KOINS | ||||||
Running at Finish & 75% of complete distance race in Honda | 3 KOINS | ||||||
Running at Finish & 75% of complete distance race in BRM | 4 KOINS |
The idea behind charges being assessed for damages is not meant to be read as 'punishment'.. or a penalty. but simply costs incurred to repair damages. Chassis and engines are separate items, Chassis repair is optional, while Engine damages are auto repaired, unless the car sustained 18+ damage reports and dnf's. |
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Damage Report as detailed from Replay Analyzer Damages incurred during Practice are not recorded. |
totals of 4 to 7 reports is light damage requires 1/6 the car cost to repair |
a total of 8 -12 reports is medium damage and requires 1/3 the car cost to repair |
a total of 13-17 reports is heavy damage requires 1/2 the car cost to repair |
a total of 18 - 22 reports is extreme damage repair costs are 2/3 the original car cost, IF the car finishes. If it Dnf's it is considered beyond repair. IF amount 23+ then car is considered Beyond repair.. no matter if running at finish or not. |
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each minor damage in R/A | = 1 Report |
Example: From Replay/Analyzer, each 'report' of damage is accumulated.
a car that suffers multiple damages, running at the finish, will be considered Extreme if its total is18 to 22 reports and is repairable for 3/4 the original value. if it does finish or 23 or more 'reports' a mechanic's view it is damaged beyond repair and is considered Destroyed (and will be deleted from the "Garage" |
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each medium damage in R/A |
= 3(D1) = 2(D2) Reports |
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each severe damage in R/A |
= 4(D1) = 3(D2) Reports |
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engine damages | according to Replay/Analyzer, an engine problem is a reduction in power | equals 2reports and indicates an engine that may be down on power, but still working at race end. | |||
engine failures mean an explosion and unable to continue | equals 6 reports and indicates an engine destroyed |